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guilds [2025/04/16 19:13] jtacpguilds [2025/04/24 19:26] (current) jtacp
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-=====Guilds===== +=====Job Information===== 
-There are **five** guilds you may choose to partake in on ReforgeMC! While you are automatically a member of all five, it is up to you how you divide your time to level up in each of them.+On ReforgeMCyou are automatically a member of all four jobsso it’s up to you how you divide your time to level up in each of them! Each job can be leveled up to 100.\\
  
-Each guild has 5 tiers. Every 25 levelsyour guild tier will increase, and you will gain access to new perksmaxing out at level 100 (tier V)!+Each job has an assigned “difficulty,” which explains how hard or expensive the tasks are that increase the job level, and a “progression,” which is the speed at which this job is able to be leveled up.\\
  
 +Each job has an assigned buff, such as increased speed, strength, or similar. The number next to the “special buff” section is how frequently the strength of this buff increases. For example, Spelunkers “speed (50)” means that your speed will increase every 50 spelunker levels.
  
  
-=====Guild Information=====+----
  
  
-**<fc: gold>Spelunker</fc>** +**<fc: gold>Spelunker</fc>** - //mine treasures and smelt ores//\\ 
-  * Spelunkers seek rare ores, treasuresand special drops from the dangerous undergroundWhile drop rates and guild experience increase the deeper you go, exercise caution! The depths of ReforgeMC contain dangerous gaslava pockets, and aggressive creaturesSpelunkers also may acquire guild experience through smelting ores, stone, and sand. +> difficulty: easy 
-  * **Difficulty**: Medium +> progression: medium 
-  * **Speed**: Medium+> special buff: speed (50) 
 +find rare treasures and excavate the world as a spelunker! the deeper you go, the better the loot! exercise caution, though: the depths of ReforgeMC house dangerous gasesinfestations, and more obstaclesgain the ability to **silktouch spawners** with increasing success as you level up! 
 +----
  
-I -> II (level 25): +**<fc: darkseagreen>Druid</fc>** - //farm crops and animals, recycle your extra materials//\\ 
-  10% chance to **Silk Touch Spawners** +> difficulty: easy 
-  * increased drop rates whilst mining +progressionslow 
-II -III (level 50)+special buff: regeneration (25
-  * 25% chance to **Silk Touch Spawners** +harvest fields of crops and hone your green thumb as a druid! **recycle your extra crops and food** by left-clicking a dispenser with compostable materials in-hand. as you level up, you may notice a touch of magic in your harvests! You will also find yourself able to automatically replant crops when breaking them with a hoe, with increasing success rates depending on your Druid tier.
-III -IV (level 75): +
-  50% chance to **Silk Touch Spawners*+
-  * Permanent **Fire Resistance I** +
-IV -> V (level 100): +
-  * 80% chance to **Silk Touch Spawners**+
  
-**<fc: darkseagreen>Druid</fc>** +----
-  * Aspiring Druids are tasked with harvesting massive fields of crops. You may compost natural materials by left-clicking them onto a wooden trapdoor for extra Druid guild experience. As your green thumb improves, it seems there may be a magic touch to the seeds you plant and the crops they produce… +
-  * **Difficulty** Easy +
-  * **Speed**: Slow+
  
--> II (level 25)+**<fc: tomato>Brawler</fc>** //fight monsters and explore the dungeon//\\ 
-  * Slightly increased magic drop chance from crops +difficultymedium 
-II -III (level 50): +> progression: medium 
-  Permanent **Regeneration I*+special buff: strength (50) 
-III -> IV (level 75): +brawlers must kill monsters across the world and left-click on cauldrons to **transmute monster loot** for extra guild experience and special drops. high-level brawlers will unlock access to deeper floors at **/warp dungeon!** 
-  * Permanent **Saturation I** +----
-IV -> V (level 100): +
-  * Permanent **Regeneration II**+
  
-**<fc: tomato>Mercenary</fc>** +**<fc: lightblue>Warlock</fc>** - //enchant tools and sacrifice digits//\\ 
-  * Mercenaries must kill enemies across the world, and may sacrifice their extra drops at alters for extra guild experience. High-level Mercenaries unlock access to exclusive dungeons, where enemies are more dangerous and frequent, but drop more special items and experience! +difficultyhard 
-  * **Difficulty**: Medium +progressionmedium 
-  * **Speed**: Fast +special buffhealth boost (10
- +warlocks gain experience through enchanting tools and through sacrificing digits to the **molten forge** on the right side of spawn. high-level Warlocks will be able to purchase higher-level and more valuable enchantments at the molten forge!
-I -II (level 25)+
-  * Access to the Prairie Wastes dungeon +
-II -III (level 50)+
-  * Access to the Rocky Coast dungeon +
-  * Permanent **Strength I** +
-III -IV (level 75): +
-  * Access to the Obsidian Prison dungeon +
-IV -> V (level 100): +
-  * Access to the Prism Fields dungeon +
-  Permanent **Strength II*+
- +
-**<fc: lightblue>Warlock</fc>** +
-  * Warlocks accrue guild experience by enchanting items and sacrificing their Digits to The Forge at spawn. High-level Warlocks can also spend Digits at The Forge to purchase special tools with high-level enchantments, some of which are beyond what’s accessible through normal enchanting! +
-  * **Difficulty**: Hard +
-  * **Speed**: Slow +
- +
-I -> II: +
-  * Access to The Forge +
-  * Permanent Health Boost I +
-II -> III: +
-  * Better experience yield from The Forge +
-  * Access to Tier I tools at The Forge +
-III -> IV: +
-  * Access to Tier II tools at The Forge +
-  * Permanent Health Boost II +
-IV -> V: +
-  * Access to Tier III tools at The Forge +
-  * Permanent Health Boost III +
- +
-**<fc: mediumorchid>Occultist</fc>** +
-  * Acquire Occultist guild experience by brewing potions and by transmuting ingredientsOccultists can transmute by left-clicking applicable materials onto a cauldron. There’s a chance that transmutation will result in new materials coming from your sacrifice, such as spawn eggs! +
-  * **Difficulty**: Hard +
-  * **Speed**: Medium +
- +
-I -> II: +
-  * Access to Tier I transmutations (raw meats, bonemeal, flint) +
-II -> III: +
-  * Access to Tier II transmutations (iron ore, gold ore, wheat, apples) +
-  * Increased transmutation success rate +
-  * Permanent **Speed I** +
-III -> IV: +
-  * Access to Tier III transmutations (diamond, obsidian, ender pearls, blaze powder) +
-  * Increased transmutation success rate +
-IV -> V: +
-  * Increased transmutation success rate +
-  * Permanent **Speed II**+
  
  
guilds.1744830795.txt.gz · Last modified: 2025/04/16 19:13 by jtacp

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