guilds
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- | =====Guilds===== | + | =====Job Information===== |
- | There are **five** guilds you may choose to partake in on ReforgeMC! While you are automatically a member of all five, it is up to you how you divide your time to level up in each of them. | + | On ReforgeMC, you are automatically a member of all four jobs, so it’s up to you how you divide your time to level up in each of them! Each job can be leveled up to 100.\\ |
- | Each guild has 5 tiers. Every 25 levels, your guild tier will increase, and you will gain access to new perks, maxing out at level 100 (tier V)! | + | Each job has an assigned “difficulty,” which explains how hard or expensive the tasks are that increase |
+ | Each job has an assigned buff, such as increased speed, strength, or similar. The number next to the “special buff” section is how frequently the strength of this buff increases. For example, Spelunkers “speed (50)” means that your speed will increase every 50 spelunker levels. | ||
- | =====Guild Information===== | + | ---- |
- | **<fc: gold> | + | **<fc: gold> |
+ | > difficulty: easy | ||
+ | > progression: | ||
+ | > special buff: speed (50) | ||
+ | find rare treasures and excavate the world as a spelunker! the deeper you go, the better the loot! exercise caution, though: the depths of ReforgeMC house dangerous gases, infestations, | ||
+ | ---- | ||
- | Spelunkers seek rare ores, treasures, and special drops from the dangerous underground! While drop rates and guild experience increase the deeper | + | **<fc: darkseagreen> |
+ | > difficulty: easy | ||
+ | > progression: | ||
+ | > special buff: regeneration (25) | ||
+ | harvest fields of crops and hone your green thumb as a druid! **recycle your extra crops and food** by left-clicking a dispenser with compostable materials in-hand. as you level up, you may notice a touch of magic in your harvests! You will also find yourself able to automatically replant crops when breaking them with a hoe, with increasing success rates depending on your Druid tier. | ||
- | I -> II (level 25): | + | ---- |
- | * 10% chance to **Silk Touch Spawners** | + | |
- | * increased drop rates whilst mining | + | |
- | II -> III (level 50): | + | |
- | * 25% chance to **Silk Touch Spawners** | + | |
- | III -> IV (level 75): | + | |
- | * 50% chance to **Silk Touch Spawners** | + | |
- | * Permanent **Fire Resistance I** | + | |
- | IV -> V (level 100): | + | |
- | * 80% chance to **Silk Touch Spawners** | + | |
- | **< | + | **< |
+ | > difficulty: medium | ||
+ | > progression: | ||
+ | > special buff: strength (50) | ||
+ | brawlers must kill monsters across the world and left-click on cauldrons to **transmute monster loot** for extra guild experience and special drops. high-level brawlers will unlock access to deeper floors at **/warp dungeon!** | ||
+ | ---- | ||
- | Aspiring Druids are tasked with harvesting massive fields of crops. You may compost natural materials by left-clicking them onto a wooden trapdoor for extra Druid guild experience. As your green thumb improves, it seems there may be a magic touch to the seeds you plant and the crops they produce… | + | **< |
- | + | > difficulty: hard | |
- | I -> II (level 25): | + | > progression: medium |
- | * Slightly increased magic drop chance from crops | + | > special buff: health boost (10) |
- | II -> III (level 50): | + | warlocks gain experience through enchanting tools and through sacrificing digits |
- | * Permanent **Regeneration I** | + | |
- | III -> IV (level 75): | + | |
- | * Permanent **Saturation I** | + | |
- | IV -> V (level 100): | + | |
- | * Permanent **Regeneration II** | + | |
- | + | ||
- | **< | + | |
- | + | ||
- | Mercenaries must kill enemies across the world, | + | |
- | + | ||
- | I -> II (level 25): | + | |
- | * Access to the Prairie Wastes dungeon | + | |
- | II -> III (level 50): | + | |
- | * Access to the Rocky Coast dungeon | + | |
- | * Permanent **Strength I** | + | |
- | III -> IV (level 75): | + | |
- | * Access to the Obsidian Prison dungeon | + | |
- | IV -> V (level 100): | + | |
- | * Access | + | |
- | | + | |
- | + | ||
- | **<fc: lightblue> | + | |
- | + | ||
- | Warlocks accrue guild experience by enchanting items and sacrificing their Digits to The Forge at spawn. | + | |
- | + | ||
- | I -> II: | + | |
- | * Access to The Forge | + | |
- | * Permanent Health Boost I | + | |
- | II -> III: | + | |
- | * Better experience yield from The Forge | + | |
- | * Access to Tier I tools at The Forge | + | |
- | * Permanent Health Boost II | + | |
- | III -> IV: | + | |
- | * Access to Tier II tools at The Forge | + | |
- | * Permanent Health Boost III | + | |
- | IV -> V: | + | |
- | * Access to Tier III tools at The Forge | + | |
- | * Permanent Health Boost V | + | |
- | + | ||
- | **<fc: mediumorchid> | + | |
- | + | ||
- | Acquire Occultist guild experience by brewing potions and by transmuting ingredients! Occultists can transmute by left-clicking applicable materials onto a cauldron. There’s a chance that transmutation will result in new materials coming from your sacrifice, such as spawn eggs! | + | |
- | + | ||
- | I -> II: | + | |
- | * Access to Tier I transmutations (raw meats, bonemeal, flint) | + | |
- | II -> III: | + | |
- | * Access to Tier II transmutations (iron ore, gold ore, wheat, apples) | + | |
- | * Increased transmutation success rate | + | |
- | * Permanent **Speed I** | + | |
- | III -> IV: | + | |
- | * Access to Tier III transmutations (diamond, obsidian, ender pearls, blaze powder) | + | |
- | * Increased transmutation success rate | + | |
- | IV -> V: | + | |
- | * Increased transmutation success rate | + | |
- | * Permanent **Speed II** | + | |
guilds.1744830988.txt.gz · Last modified: 2025/04/16 19:16 by jtacp