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Table of Contents
Guilds
There are five guilds you may choose to partake in on ReforgeMC! While you are automatically a member of all five, it is up to you how you divide your time to level up in each of them.
Each guild has 5 tiers. Every 25 levels, your guild tier will increase, and you will gain access to new perks, maxing out at level 100 (tier V)!
Guild Information
Spelunker (Easy, Slow)
- Spelunkers seek rare ores, treasures, and special drops from the dangerous underground! While drop rates and guild experience increase the deeper you go, exercise caution! The depths of ReforgeMC contain dangerous gas, lava pockets, and aggressive creatures. Spelunkers also may acquire guild experience through smelting ores, stone, and sand.
I → II (level 25):
- 10% chance to Silk Touch Spawners
- increased drop rates whilst mining
II → III (level 50):
- 25% chance to Silk Touch Spawners
III → IV (level 75):
- 50% chance to Silk Touch Spawners
- Permanent Fire Resistance I
IV → V (level 100):
- 80% chance to Silk Touch Spawners
Druid (Easy, Slow)
- Aspiring Druids are tasked with harvesting massive fields of crops. You may compost natural materials by left-clicking them onto a wooden trapdoor for extra Druid guild experience. As your green thumb improves, it seems there may be a magic touch to the seeds you plant and the crops they produce…
I → II (level 25):
- Slightly increased magic drop chance from crops
II → III (level 50):
- Permanent Regeneration I
III → IV (level 75):
- Permanent Saturation I
IV → V (level 100):
- Permanent Regeneration II
Mercenary (Medium, Fast)
- Mercenaries must kill enemies across the world, and may sacrifice their extra drops at alters for extra guild experience. High-level Mercenaries unlock access to exclusive dungeons, where enemies are more dangerous and frequent, but drop more special items and experience!
I → II (level 25):
- Access to the Prairie Wastes dungeon
II → III (level 50):
- Access to the Rocky Coast dungeon
- Permanent Strength I
III → IV (level 75):
- Access to the Obsidian Prison dungeon
IV → V (level 100):
- Access to the Prism Fields dungeon
- Permanent Strength II
Warlock (Hard, Slow)
- Warlocks accrue guild experience by enchanting items and sacrificing their Digits to The Forge at spawn. High-level Warlocks can also spend Digits at The Forge to purchase special tools with high-level enchantments, some of which are beyond what’s accessible through normal enchanting!
I → II:
- Access to The Forge
- Permanent Health Boost I
II → III:
- Better experience yield from The Forge
- Access to Tier I tools at The Forge
III → IV:
- Access to Tier II tools at The Forge
- Permanent Health Boost II
IV → V:
- Access to Tier III tools at The Forge
- Permanent Health Boost III
Occultist (Hard, Medium)
- Acquire Occultist guild experience by brewing potions and by transmuting ingredients! Occultists can transmute by left-clicking applicable materials onto a cauldron. There’s a chance that transmutation will result in new materials coming from your sacrifice, such as spawn eggs!
I → II:
- Access to Tier I transmutations (raw meats, bonemeal, flint)
II → III:
- Access to Tier II transmutations (iron ore, gold ore, wheat, apples)
- Increased transmutation success rate
- Permanent Speed I
III → IV:
- Access to Tier III transmutations (diamond, obsidian, ender pearls, blaze powder)
- Increased transmutation success rate
IV → V:
- Increased transmutation success rate
- Permanent Speed II