ranking_up
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ranking_up [2025/04/24 18:39] – jtacp | ranking_up [2025/04/24 19:48] (current) – jtacp | ||
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- | =====Nomad===== | + | =====Ranking Up===== |
+ | There are 6 ranks on ReforgeMC, counting the **Nomad** rank you are automatically assigned upon joining. Each rank has various requirements that must be met in order to rankup. You must reach a certain [[guilds|Job level]] in order to rank up (which can be a mix-and-match of any number of jobs), have a certain amount of Digits (//which are taken as part of the rankup cost!//), and create a structure.\\ | ||
+ | |||
+ | Definitions of structures, their levels, and a structure FAQ are all available beneath the rank list below. As structure size increases, detail and effort should increase as well. Staff may deny a structure’s validity if it does not meet the size or detail requirements necessary.\\ | ||
+ | |||
+ | Any player who has been punished for breaking the rules 2 or times during the current season will not be able to rank up past Artisan, the third rank, and will therefore be unable to access later perks and end-of-season awards. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | =====Rank List===== | ||
+ | **<fc # | ||
**Requirements: | **Requirements: | ||
> //None! This is the default role.// | > //None! This is the default role.// | ||
**Upgrades: | **Upgrades: | ||
- | > backpack size: 0 slots | + | > backpack size: 9 slots |
> land protections: | > land protections: | ||
> maximum /homes: 1 home | > maximum /homes: 1 home | ||
+ | > weekly /kit nomad | ||
**Perks:** | **Perks:** | ||
> All default permissions are listed **[[getting_started# | > All default permissions are listed **[[getting_started# | ||
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---- | ---- | ||
- | =====Pioneer===== | + | **<fc # |
**Requirements: | **Requirements: | ||
> 25 total job levels | > 25 total job levels | ||
- | > D500 | + | > D5,000 |
> new level 1 structure | > new level 1 structure | ||
**Upgrades: | **Upgrades: | ||
- | > backpack size: 9 slots | + | > backpack size: 18 slots |
> land protections: | > land protections: | ||
- | > maximum /homes: 2 homes\\ | + | > maximum /homes: 2 homes |
+ | > weeky /kit acolyte | ||
+ | **New perks:** | ||
+ | > Keep backpack contents on death | ||
+ | > Access to /back | ||
---- | ---- | ||
- | =====Acolyte===== | + | **<fc # |
**Requirements: | **Requirements: | ||
> 50 total job levels | > 50 total job levels | ||
- | > D2,500 | + | > D25,000 |
> new lvl 1 structure | > new lvl 1 structure | ||
- | > backpack size: 18 slots | + | **Upgrades: |
+ | > backpack size: 27 slots | ||
> land protections: | > land protections: | ||
- | > maximum / | + | > maximum / |
- | > weekly /kit acolyte | + | > weekly /kit artisan |
- | New perks: | + | **New perks:** |
- | > Keep backpack contents on death | + | |
> Diamond Block land claims (49*49) | > Diamond Block land claims (49*49) | ||
- | > Access to /back\\ | + | > Access to /heal (10-minute cooldown, costs D500) |
---- | ---- | ||
- | =====Artisan===== | + | **<fc # |
**Requirements: | **Requirements: | ||
> 100 total job levels | > 100 total job levels | ||
- | > D10,000 | + | > D50,000 |
> new lvl 2 structure | > new lvl 2 structure | ||
- | - //75 total job levels, D10,000; new level 1 structure// | + | > less than 2 rule infractions in the current season |
- | > backpack size: 27 slots | + | **Upgrades:** |
- | > land protections: 4 claims | + | |
- | > maximum /homes: 3 homes | + | |
- | > weekly /kit artisan | + | |
- | New perks: | + | |
- | > Access to /jump (alternatively accessible via left-clicking with a compass) | + | |
- | > Access to /heal (10-minute cooldown, costs D500) | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | =====Master===== | + | |
- | - //150 total job levels, D30,000; new level 2 structure// | + | |
> backpack size: 36 slots | > backpack size: 36 slots | ||
> land protections: | > land protections: | ||
> maximum /homes: 3 homes | > maximum /homes: 3 homes | ||
- | > weekly /kit master | + | > weekly /kit expert |
- | New perks: | + | **New perks:** |
- | > Access to /setwarp | + | > Access to /jump (compass jump) |
> No teleportation warmups or cooldowns | > No teleportation warmups or cooldowns | ||
- | > Bedrock land claims (99*99) | ||
- | |||
---- | ---- | ||
- | + | **<fc # | |
- | =====Elite===== | + | **Requirements: |
- | - //250 total job levels; D75,000; new level 2 structure//\\ | + | > 200 total job levels |
+ | > D100,000 | ||
+ | > new lvl 2 structure | ||
+ | > less than 2 rule infractions in the current season | ||
+ | **Upgrades: | ||
> backpack size: 45 slots | > backpack size: 45 slots | ||
> land protections: | > land protections: | ||
> maximum /homes: 4 homes | > maximum /homes: 4 homes | ||
- | > weekly /kit elite | + | > weekly /kit master |
- | New perks: | + | **New perks:** |
+ | > Access to /setwarp | ||
+ | > Bedrock land claims (99*99) | ||
> Access to /fly | > Access to /fly | ||
- | > Access to building on spawn plots | ||
---- | ---- | ||
- | =====Sovereign===== | + | |
- | - //400 total job levels; D150,000; new level 3 structure//\\ | + | **<fc # |
+ | **Requirements: | ||
+ | > 300 total job levels | ||
+ | > D250,000 | ||
+ | > new lvl 3 structure | ||
+ | > less than 2 rule infractions in the current season/ | ||
+ | **Upgrades: | ||
> backpack size: 54 slots | > backpack size: 54 slots | ||
> land protections: | > land protections: | ||
> maximum /homes: 5 homes | > maximum /homes: 5 homes | ||
- | > weekly /kit elite | + | > weekly /kit artificer |
- | New perks: | + | **New perks:** |
> Access to /god | > Access to /god | ||
+ | > Access to building on spawn plots | ||
> Special trophy item | > Special trophy item | ||
---- | ---- | ||
+ | |||
+ | =====Rank Prefixes===== | ||
+ | Some players may have prefixes before their names. The light purple Roman numeral before a person’s rank indicates how many previous seasons they have reached Artificer in before, while an [A] indicates that the player is a server admin. [M] indicates that the player is a moderator, who is capable of banning other players, but otherwise is equal in power to all other players in every way. | ||
+ | |||
+ | ---- | ||
+ | |||
=====Structure Requirements===== | =====Structure Requirements===== | ||
- | * **Level 1 Structure** - **at least 20*20** or equivalent size. should be lightly-detailed, putting a decent effort into filling the area of the structure with minor details, such as flowers, carpets, and fences. | + | * **Level 1 Structure** - **at least 20*20** or equivalent size. should be moderately-detailed, putting a decent effort into filling the area of the structure with minor details, such as flowers, carpets, and fences. |
- | * **Level 2 Structure** - **at least 80*80** or equivalent size. should be moderately-detailed, showing intention with where different details are placed. no walls should be without some sort of decor or detail, and must convincingly fill the entire 4 chunk area. | + | * **Level 2 Structure** - **at least 75*75** or equivalent size. should be highly-detailed, showing intention with where different details are placed. no walls should be without some sort of decor or detail, and must convincingly fill the entire 4 chunk area. |
- | * **Level 3 Structure** - **at least 250*250** or equivalent | + | * **Level 3 Structure** - **at least 250*250** or equivalent size. at this point, structures should be completely customized, with details such as terraformed landscaping and custom trees. every last part of the structure should have detail, and no area should be without some sort of use. |
=====Structure FAQ===== | =====Structure FAQ===== | ||
**What are structures? | **What are structures? | ||
- | As the name suggests, structures are simply buildings that must be created to rank up! The structure’s entire area must be claimed by the builder for it to qualify for a rankup requirement. Additionally, | + | As the name suggests, structures are simply buildings that must be created to rank up. The structure’s entire area must be claimed by the builder for it to qualify for a rankup requirement. Additionally, |
- | + | ||
- | **What do structure levels mean?**\\ | + | |
- | Structure level is measured by size, use of space, and detail. Structures do //NOT// have to be perfectly square; the area measurement is used as a guideline for how much space must be taken up, regardless of the shape in which that space is used! | + | |
**How can I measure my structure size?**\\ | **How can I measure my structure size?**\\ | ||
- | A structure does not need to be one massive object. Custom-built and decorated gardens, courtyards, bridges, etc. may count towards the size requirement for a structure. Additionally, | + | Structures do //NOT// have to be perfectly square; the area measurement is used as a guideline for how much space must be taken up, regardless of the shape in which that space is used! Additionally, |
**Does vertical space need to be considered? | **Does vertical space need to be considered? | ||
Structures should take up a reasonable level of vertical space, given the level of a structure. There is only so much detail that can be put into a very flat or short structure, which may not be able to fulfill the necessary requirements for a level 2 or 3 structure. Please consider building up/down for your buildings! | Structures should take up a reasonable level of vertical space, given the level of a structure. There is only so much detail that can be put into a very flat or short structure, which may not be able to fulfill the necessary requirements for a level 2 or 3 structure. Please consider building up/down for your buildings! | ||
+ |
ranking_up.1745519950.txt.gz · Last modified: 2025/04/24 18:39 by jtacp