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ranking_up [2025/04/24 19:34] jtacpranking_up [2025/04/24 19:48] (current) jtacp
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-=====Ranks=====+=====Ranking Up=====
 There are 6 ranks on ReforgeMC, counting the **Nomad** rank you are automatically assigned upon joining. Each rank has various requirements that must be met in order to rankup. You must reach a certain [[guilds|Job level]] in order to rank up (which can be a mix-and-match of any number of jobs), have a certain amount of Digits (//which are taken as part of the rankup cost!//), and create a structure.\\ There are 6 ranks on ReforgeMC, counting the **Nomad** rank you are automatically assigned upon joining. Each rank has various requirements that must be met in order to rankup. You must reach a certain [[guilds|Job level]] in order to rank up (which can be a mix-and-match of any number of jobs), have a certain amount of Digits (//which are taken as part of the rankup cost!//), and create a structure.\\
  
 Definitions of structures, their levels, and a structure FAQ are all available beneath the rank list below. As structure size increases, detail and effort should increase as well. Staff may deny a structure’s validity if it does not meet the size or detail requirements necessary.\\ Definitions of structures, their levels, and a structure FAQ are all available beneath the rank list below. As structure size increases, detail and effort should increase as well. Staff may deny a structure’s validity if it does not meet the size or detail requirements necessary.\\
  
-Any player who has been punished for breaking the rules 2 or times during the current season will not be able to rank up past Sculptor, the third rank, and will therefore be unable to access later perks and end-of-season awards.+Any player who has been punished for breaking the rules 2 or times during the current season will not be able to rank up past Artisan, the third rank, and will therefore be unable to access later perks and end-of-season awards.
  
  
 ---- ----
  
 +=====Rank List=====
 +**<fc #008000>Nomad</fc>**\\
 **Requirements:** **Requirements:**
 > //None! This is the default role.// > //None! This is the default role.//
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 ---- ----
  
-=====Acolyte=====+**<fc #008080>Acolyte</fc>**\\
 **Requirements:** **Requirements:**
 > 25 total job levels > 25 total job levels
-D1,000+D5,000
 > new level 1 structure > new level 1 structure
 **Upgrades:** **Upgrades:**
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-=====Sculptor=====+**<fc #ffc0cb>Artisan</fc>**\\
 **Requirements:** **Requirements:**
 > 50 total job levels > 50 total job levels
-D5,000+D25,000
 > new lvl 1 structure > new lvl 1 structure
 **Upgrades:** **Upgrades:**
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 > land protections: 3 claims > land protections: 3 claims
 > maximum /homes: 3 homes > maximum /homes: 3 homes
-> weekly /kit sculptor+> weekly /kit artisan
 **New perks:** **New perks:**
 > Diamond Block land claims (49*49) > Diamond Block land claims (49*49)
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 ---- ----
  
-=====Artisan=====+**<fc #7fffd4>Expert</fc>**\\
 **Requirements:** **Requirements:**
 > 100 total job levels > 100 total job levels
-D25,000+D50,000
 > new lvl 2 structure > new lvl 2 structure
 > less than 2 rule infractions in the current season > less than 2 rule infractions in the current season
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 > land protections: 5 claims > land protections: 5 claims
 > maximum /homes: 3 homes > maximum /homes: 3 homes
-> weekly /kit artisan+> weekly /kit expert
 **New perks:** **New perks:**
 > Access to /jump (compass jump) > Access to /jump (compass jump)
 +> No teleportation warmups or cooldowns
  
 ---- ----
  
-=====Master=====+**<fc #6495ed>Master</fc>**\\
 **Requirements:** **Requirements:**
-150 total job levels +200 total job levels 
-D50,000+D100,000
 > new lvl 2 structure > new lvl 2 structure
 > less than 2 rule infractions in the current season > less than 2 rule infractions in the current season
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 **New perks:** **New perks:**
 > Access to /setwarp > Access to /setwarp
-> No teleportation warmups or cooldowns 
 > Bedrock land claims (99*99) > Bedrock land claims (99*99)
 > Access to /fly > Access to /fly
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-=====Artificer=====+**<fc #9400d3>Artificer</fc>**\\
 **Requirements:** **Requirements:**
-250 total job levels +300 total job levels 
-D100,000+D250,000
 > new lvl 3 structure > new lvl 3 structure
 > less than 2 rule infractions in the current season/ > less than 2 rule infractions in the current season/
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 ---- ----
 +
 +=====Rank Prefixes=====
 +Some players may have prefixes before their names. The light purple Roman numeral before a person’s rank indicates how many previous seasons they have reached Artificer in before, while an [A] indicates that the player is a server admin. [M] indicates that the player is a moderator, who is capable of banning other players, but otherwise is equal in power to all other players in every way.
 +
 +----
 +
  
 =====Structure Requirements===== =====Structure Requirements=====
-  * **Level 1 Structure** - **at least 20*20** or equivalent size. should be lightly-detailed, putting a decent effort into filling the area of the structure with minor details, such as flowers, carpets, and fences.+  * **Level 1 Structure** - **at least 20*20** or equivalent size. should be moderately-detailed, putting a decent effort into filling the area of the structure with minor details, such as flowers, carpets, and fences.
  
-  * **Level 2 Structure** - **at least 80*80** or equivalent size. should be moderately-detailed, showing intention with where different details are placed. no walls should be without some sort of decor or detail, and must convincingly fill the entire 4 chunk area.+  * **Level 2 Structure** - **at least 75*75** or equivalent size. should be highly-detailed, showing intention with where different details are placed. no walls should be without some sort of decor or detail, and must convincingly fill the entire 4 chunk area.
  
-  * **Level 3 Structure** - **at least 320*320** or equivalent in size. at this point, structures should be completely customized, with details such as terraformed landscaping and custom trees. every last part of the structure should have detail, and no area should be without some sort of use.+  * **Level 3 Structure** - **at least 250*250** or equivalent size. at this point, structures should be completely customized, with details such as terraformed landscaping and custom trees. every last part of the structure should have detail, and no area should be without some sort of use.
  
 =====Structure FAQ===== =====Structure FAQ=====
 **What are structures?**\\ **What are structures?**\\
-As the name suggests, structures are simply buildings that must be created to rank upThe structure’s entire area must be claimed by the builder for it to qualify for a rankup requirement. Additionally, the entire structure //must// be built solely by the individual player+As the name suggests, structures are simply buildings that must be created to rank upThe structure’s entire area must be claimed by the builder for it to qualify for a rankup requirement. Additionally, the entire structure //must// be built solely by the individual player!
- +
-**What do structure levels mean?**\\ +
-Structure level is measured by size, use of space, and detail. Structures do //NOT// have to be perfectly square; the area measurement is used as a guideline for how much space must be taken up, regardless of the shape in which that space is used!+
  
 **How can I measure my structure size?**\\ **How can I measure my structure size?**\\
-A structure does not need to be one massive object. Custom-built and decorated gardens, courtyards, bridges, etc. may count towards the size requirement for a structure. Additionally, underground space that is decorated and connected to other parts of a structure may count.+Structures do //NOT// have to be perfectly square; the area measurement is used as a guideline for how much space must be taken up, regardless of the shape in which that space is used! Additionally, structures do not need to be one massive object. Custom-built and decorated gardens, courtyards, bridges, etc. may count towards the size requirement for a structure. Additionally, underground space that is decorated and connected to other parts of a structure may count.
  
 **Does vertical space need to be considered?**\\ **Does vertical space need to be considered?**\\
 Structures should take up a reasonable level of vertical space, given the level of a structure. There is only so much detail that can be put into a very flat or short structure, which may not be able to fulfill the necessary requirements for a level 2 or 3 structure. Please consider building up/down for your buildings! Structures should take up a reasonable level of vertical space, given the level of a structure. There is only so much detail that can be put into a very flat or short structure, which may not be able to fulfill the necessary requirements for a level 2 or 3 structure. Please consider building up/down for your buildings!
-~~NOTOC~~+
ranking_up.1745523266.txt.gz · Last modified: 2025/04/24 19:34 by jtacp

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